Adobe Inc.
Techniques for rendering 2D vector graphics on mobile devices

Last updated:

Abstract:

Embodiments are disclosed for efficiently rendering vector graphics in a single rendering pass on tile-based GPUs. In particular, in one or more embodiments, the disclosed systems and methods comprise receiving at least one segment of a vector-based object to be rendered, generating, by a central processing unit (CPU) of a computing device, a representation of the at least one segment, the representation including a plurality of primitives, including a plurality of coverage primitives and a plurality of color primitives, generating, by a graphics processing unit (GPU) of the computing device, a plurality of fragments based at least on the representation of the at least one segment, and rendering, by the GPU of the computing device, the plurality of fragments in a single pass using a rendering state machine.

Status:
Grant
Type:

Utility

Filling date:

10 Aug 2020

Issue date:

4 Jan 2022