Adobe Inc.
Systems for Shading Vector Objects
Last updated:
Abstract:
In implementations of systems for shading vector objects, a computing device implements a shading system which detects points along a boundary of a vector-based object. The shading system forms a two-dimensional mesh based on the detected points. The shading system generates a three-dimensional mesh by inflating the two-dimensional mesh based on a geometry of the vector-based object. Color values are applied to a shading mesh based on locations of vertices of the three-dimensional mesh. The shading system generates a shaded vector-based object by blending the vector-based object and the shading mesh.
Status:
Application
Type:
Utility
Filling date:
28 Sep 2020
Issue date:
31 Mar 2022