Adobe Inc.
Anti-aliasing two-dimensional vector graphics using a multi-vertex buffer

Last updated:

Abstract:

Methods, systems, and non-transitory computer readable storage media are disclosed for utilizing a central processing unit to generate a compressed multi-vertex buffer to include rendering data from tessellated geometry of a two-dimensional vector graphic for rendering the two-dimensional vector graphic via a GPU rendering pipeline. For example, the disclosed system generates an expanded geometry for control triangles within the tessellated geometry based on an anti-aliasing direction. The disclosed system generates multi-vertex buffer entries including vertex locations and visual attributes (e.g., color, primitive type, anti-aliasing direction, stroke width) of the vector paths corresponding to each triangle in the tessellated geometry. Furthermore, the disclosed system renders the two-dimensional vector graphic by passing the rendering data stored in the compressed multi-vertex buffer to the graphics processing unit in a manner that the graphics processing unit is able to process.

Status:
Grant
Type:

Utility

Filling date:

14 Sep 2020

Issue date:

16 Aug 2022