Adobe Inc.
COLOR TRANSFORMS USING STATIC SHADERS COMPILED AT INITIALIZATION

Last updated:

Abstract:

A method, in which one or more processing devices perform operations, includes compiling a static shader at initialization of a media-processing application. The static shader is configured to transform color data from multiple pre-transform color spaces to multiple post-transform color spaces. A runtime of the media-processing application occurs subsequent to the initialization, and the method further includes determining, during the runtime, that the static shader is applicable to a color transform from a pre-transform color space to a post-transform color space. The method further includes executing the static shader to perform the color transform, based on determining that the static shader is applicable to the color transform.

Status:
Application
Type:

Utility

Filling date:

5 Nov 2019

Issue date:

6 May 2021