Adobe Inc.
GENERATING REALISTIC ANIMATIONS FOR DIGITAL ANIMATION CHARACTERS UTILIZING A GENERATIVE ADVERSARIAL NETWORK AND A HIP MOTION PREDICTION NETWORK

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Abstract:

The present disclosure relates to systems, methods, and non-transitory computer readable media for generating a digital animation of a digital animation character by utilizing a generative adversarial network and a hip motion prediction network. For example, the disclosed systems can utilize an unconditional generative adversarial network to generate a sequence of local poses of a digital animation character based on an input of a random code vector. The disclosed systems can also utilize a conditional generative adversarial network to generate a sequence of local poses based on an input of a set of keyframes. Based on the sequence of local poses, the disclosed systems can utilize a hip motion prediction network to generate a sequence of global poses based on hip velocities. In addition, the disclosed systems can generate an animation of a digital animation character based on the sequence of global poses.

Status:
Application
Type:

Utility

Filling date:

25 Jun 2019

Issue date:

31 Dec 2020