Adobe Inc.
DEFORMATION MESH CONTROL FOR A COMPUTER ANIMATED ARTWORK

Last updated:

Abstract:

A user interface for animating digital artwork includes a two-part control to change scale, rotation, and/or shear. A stationary portion is manipulated by the user while a moveable portion moves during manipulation to reflect a deformation position resulting from the control For example, a system may store an artwork having a tessellated mesh bounded by an alpha edge and a bend handle associated with at least a first vertex of the mesh. The system also includes a user interface that implements a control for the bend handle. The control includes a stationary portion enabling the user to select a control value for the bend handle and a moveable portion that moves, during a manipulation event of the stationary portion, to a deformed position determined from the control value and from a position of at least one other handle associated with at least a second vertex of the vertices.

Status:
Application
Type:

Utility

Filling date:

20 Apr 2020

Issue date:

6 Aug 2020