Adobe Inc.
System and method for automatic rigging of three dimensional characters for facial animation
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Abstract:
A system and method for automatic rigging of three dimensional characters for facial animation provide a rigged mesh for an original three dimensional mesh. A representative mesh is generated from the original mesh. Segments, key points, a bone set, and skinning weights are then determined for the representative mesh. The Skinning weights and bone set are placed in the original mesh to generate the rigged mesh.
Status:
Grant
Type:
Utility
Filling date:
19 Nov 2012
Issue date:
18 Aug 2020