Advanced Micro Devices, Inc.
METHOD AND SYSTEM FOR STREAMING INFORMATION IN WIRELESS VIRTUAL REALITY
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Abstract:
Described is a method and system to efficiently compress and stream texture-space rendered content that enables low latency wireless virtual reality applications. In particular, camera motion, object motion/deformation, and shading information are decoupled and each type of information is then compressed as needed and streamed separately, while taking into account its tolerance to delays.
Status:
Application
Type:
Utility
Filling date:
30 May 2019
Issue date:
12 Sep 2019