Advanced Micro Devices, Inc.
REDUCED BANDWIDTH TESSELLATION FACTORS

Last updated:

Abstract:

A graphics pipeline reduces the number of tessellation factors written to and read from a graphics memory. A hull shader stage of the graphics pipeline detects whether at least a threshold percentage of the tessellation factors for a thread group of patches are the same and, in some embodiments, whether at least the threshold percentage of the tessellation factors for a thread group of patches have a same value that either indicates that the plurality of patches are to be culled or that the plurality of patches are to be passed to a tessellator stage of the graphics pipeline. In response to detecting that at least the threshold percentage of the tessellation factors for the thread group are the same (or, additionally, that at least the threshold percentage of the tessellation factors have a value that either indicates that the plurality of patches are to be culled or that the plurality of patches are to be passed to a tessellator stage of the graphics pipeline), the hull shader stage bypasses writing at least a subset of the tessellation factors for the thread group of patches to the graphics memory, thus reducing bandwidth and increasing efficiency of the graphics pipeline.

Status:
Application
Type:

Utility

Filling date:

12 May 2021

Issue date:

2 Dec 2021