Advanced Micro Devices, Inc.
PROCESSING SYSTEM WITH SELECTIVE PRIORITY-BASED TWO-LEVEL BINNING
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Abstract:
Systems and methods related to priority-based and performance-based selection of a render mode, such as a two-level binning mode, in which to execute workloads with a graphics processing unit (GPU) of a system are provided. A user mode driver (UMD) or kernel mode driver (KMD) executed at a central processing unit (CPU) configures low and medium priority workloads to be executed in a two-level binning mode and selects a binning mode for high priority workloads based on whether performance heuristics indicate that one or more binning conditions or override conditions have been met. High priority workloads are maintained in a high priority queue, while low and medium priority workloads are maintained in a low/medium priority queue, such that execution of low and medium priority workloads at the GPU can be preempted in favor of executing high priority workloads.
Utility
15 Apr 2021
19 May 2022