Advanced Micro Devices, Inc.
THROTTLING HULL SHADERS BASED ON TESSELLATION FACTORS IN A GRAPHICS PIPELINE

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Abstract:

A processing system includes hull shader circuitry that launches thread groups including one or more primitives. The hull shader circuitry also generates tessellation factors that indicate subdivisions of the primitives. The processing system also includes throttling circuitry that estimates a primitive launch time interval for the domain shader based on the tessellation factors and selectively throttles launching of the thread groups from the hull shader circuitry based on the primitive launch time interval of the domain shader and a hull shader latency. In some cases, the throttling circuitry includes a first counter that is incremented in response to launching a thread group from the buffer and a second counter that modifies the first counter based on a measured latency of the domain shader.

Status:
Application
Type:

Utility

Filling date:

15 Dec 2020

Issue date:

16 Jun 2022