Advanced Micro Devices, Inc.
Method and system for streaming information in wireless virtual reality
Last updated:
Abstract:
Described is a method and system to efficiently compress and stream texture-space rendered content that enables low latency wireless virtual reality applications. In particular, camera motion, object motion/deformation, and shading information are decoupled and each type of information is then compressed as needed and streamed separately, while taking into account its tolerance to delays.
Status:
Grant
Type:
Utility
Filling date:
30 May 2019
Issue date:
14 Jul 2020