Advanced Micro Devices, Inc.
Shader writes to compressed resources
Last updated:
Abstract:
Systems, apparatuses, and methods for performing shader writes to compressed surfaces are disclosed. In one embodiment, a processor includes at least a memory and one or more shader units. In one embodiment, a shader unit of the processor is configured to receive a write request targeted to a compressed surface. The shader unit is configured to identify a first block of the compressed surface targeted by the write request. Responsive to determining the data of the write request targets less than the entirety of the first block, the first shader unit reads the first block from the cache and decompress the first block. Next, the first shader unit merges the data of the write request with the decompressed first block. Then, the shader unit compresses the merged data and writes the merged data to the cache.
Utility
22 Dec 2016
14 Jan 2020