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DESIGN LEARNING: LEARNING DESIGN POLICIES BASED ON INTERACTIONS
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Abstract:
Systems, methods, and articles of manufacture for learning design policies based on user interactions. One example includes determining a first task for an environment, receiving data from a plurality of data sources, determining a first time step associated with the received data, determining a plurality of candidate actions for the determined first time step, computing a respective probability value of each candidate action achieving the first task at the first time step based on a first machine learning (ML) model, determining that a first candidate action has a greater probability value for achieving the first task at the first time step relative to the remaining plurality of candidate actions, determining that the first candidate action has not been implemented in the environment at the first time step, and generating an indication specifying to implement the first candidate action as part of a policy to achieve the first task.
Utility
16 Mar 2022
1 Sep 2022