Activision Blizzard, Inc.
Interactive videogame using a physical object with touchpoints

Last updated:

Abstract:

A videogame includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys include touchpoints that can be used to affect and navigate gameplay. Further, the toys include programmable payloads that can be programmed in response to gameplay.

Status:
Grant
Type:

Utility

Filling date:

21 Oct 2015

Issue date:

17 Nov 2020