Activision Blizzard, Inc.
Generating data for managing encounters in a virtual world environment

Last updated:

Abstract:

Embodiments of the invention provide techniques for providing information for avoiding specific users of an immersive virtual environment. Generally, a primary user may specify other users to be avoided in a blacklist. The blacklisted users may be specified to be avoided at all times, or may be specified to be avoided in certain situations. In one embodiment, a user may be added to the blacklist during a specific situation, resulting in the characteristics of the situation being automatically stored in the blacklist. Subsequently, the blacklist may be used to determine the locations of the blacklisted users matching the current situation. The primary user may then avoid the locations having the greatest probability of encountering blacklisted users.

Status:
Grant
Type:

Utility

Filling date:

2 Jun 2014

Issue date:

21 Apr 2020