Activision Blizzard, Inc.
Methods and systems for incentivizing team cooperation in multiplayer gaming environments
Last updated:
Abstract:
Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
Status:
Grant
Type:
Utility
Filling date:
27 Sep 2017
Issue date:
18 Feb 2020