Activision Blizzard, Inc.
Systems and methods for providing a crowd advantage to one or more players in the course of a multi-player video game play session
Last updated:
Abstract:
The present specification describes systems and methods that enable non-players to participate as spectators in online video games and, through a collective voting mechanism, determine the occurrence of certain events or contents of the gameplay in real time. Game event options are generated and presented to non-players. A specific one of the game event options is then selected based on a collective vote of the non-players. Once selected, the specific one or more of the game event options are then generated as actual gaming events and incorporated into a video game stream that is transmitted to the players as part of the gameplay session. In this manner, non-players may be able to directly affect the course of gameplay.
Utility
11 Feb 2020
19 Oct 2021