The Walt Disney Company
Introducing real-time lighting effects to illuminate real-world physical objects in see-through augmented reality displays

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Abstract:

Embodiments provide for the rendering of illumination effects on real-world objects in augmented reality systems. An example method generally includes overlaying a shader on the augmented reality display. The shader generally corresponds to a three-dimensional geometry of an environment in which the augmented reality display is operating, and the shader generally comprises a plurality of vertices forming a plurality of polygons. A computer-generated lighting source is introduced into the augmented reality display. One or more polygons of the shader are illuminated based on the computer-generated lighting source, thereby illuminating one or more real-world objects in the environment with direct lighting from the computer-generated lighting source and reflected and refracted lighting from surfaces in the environment.

Status:
Grant
Type:

Utility

Filling date:

27 Sep 2019

Issue date:

10 Aug 2021