The Walt Disney Company
Three-dimensional geometry-based models for changing facial identities in video frames and images

Last updated:

Abstract:

Techniques are disclosed for changing the identities of faces in video frames and images. In embodiments, three-dimensional (3D) geometry of a face is used to inform the facial identity change produced by an image-to-image translation model, such as a comb network model. In some embodiments, the model can take a two-dimensional (2D) texture map and/or a 3D displacement map associated with one facial identity as inputs and output another 2D texture map and/or 3D displacement map associated with a different facial identity. The other 2D texture map and/or 3D displacement map can then be used to render an image that includes the different facial identity.

Status:
Grant
Type:

Utility

Filling date:

30 Sep 2020

Issue date:

11 Jan 2022