Electronic Arts Inc.
System for testing command execution latency within an application
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Abstract:
An application test system can determine an objective measure of elapsed time between interaction with a user interface device and the occurrence of a particular event within the application, such as a video game. This objective measure enables a tester to determine whether an application is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the application. Further, the system may identify data embedded into a frame of an animation by the application source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
Utility
20 Mar 2019
30 Mar 2021