Electronic Arts Inc.
Real-time audio generation for electronic games based on personalized music preferences

Last updated:

Abstract:

Systems and methods are provided for real-time audio generation for electronic games based on personalized music preferences. An example method includes requesting listening history information from one or more music streaming platforms, the listening history information indicating, at least, music playlists to which a user created or is subscribed. A style preference associated with the user is determined based on the listening history information. A musical cue associated with an electronic game is accessed, with the musical being associated with music to be output by the electronic game based on a game state of the electronic game. Personalized music is generated utilizing one or more machine learning models based on the musical cue and the style preference, wherein the system is configured to provide the personalized music for inclusion in the electronic game.

Status:
Grant
Type:

Utility

Filling date:

26 Mar 2019

Issue date:

13 Oct 2020