Electronic Arts Inc.
Blendshape compression system

Last updated:

Abstract:

The systems and methods described herein can pre-process a blendshape matrix via a global clusterization process and a local clusterization process. The pre-processing can cause the blendshape matrix to be divided into multiple blocks. The techniques can further apply a matrix compression technique to each block of the blendshape matrix to generate a compression result. The matrix compression technique can comprise a matrix approximation step, an accuracy verification step, and a recursive compression step. The compression result for each block may be combined to generate a compressed blendshape matrix for rendering a virtual entity.

Status:
Grant
Type:

Utility

Filling date:

5 Oct 2018

Issue date:

4 Aug 2020