Electronic Arts Inc.
Network connection selection processing system
Last updated:
Abstract:
Embodiments of a system and method for dynamically selecting a communication technology based at least in part on the success in forming a peer-to-peer connection for playing an instance of a video game are disclosed. Further, the systems may dynamically select a communication technology based on the quality of service of an established communication connection between two or more computing systems corresponding to two or more users attempting to play the instance of the video game. In some embodiments, the identification of a communication technology may occur during a gaming session and the communication technology used at the start of the game play session may be transitioned to another communication technology enabling the maintenance of a level of quality of service.
Utility
30 Mar 2016
4 Aug 2020