Electronic Arts Inc.
Crash clustering call stacks with game state data
Last updated:
Abstract:
Methods for providing crash clustering with game state data are provided. In one aspect, a method includes receiving a plurality of crash reports associated with an application, wherein each of the plurality of crash reports includes a call stack and a plurality of game state parameters. The method also includes determining, by a machine learning algorithm, a plurality of clusters for grouping the plurality of crash reports, wherein each of the plurality of clusters is associated with at least one game state parameter of the plurality of game state parameters. The method also includes associating each of the plurality of crash reports with one of the plurality of clusters. The method also includes selecting a priority cluster from the plurality of clusters. The method also includes causing a quality assurance action to be performed based on the selected priority cluster. Systems and machine-readable media are also provided.
Utility
24 Oct 2017
31 Mar 2020