Electronic Arts Inc.
Particle-based inverse kinematic rendering system

Last updated:

Abstract:

The present disclosure provides embodiments of a particle-based inverse kinematic analysis system. The inverse kinematic system can utilize a neural network, also referred to as a deep neural network, which utilizes machine learning processes in order to create poses that are more life-like and realistic. The system can generate prediction models using motion capture data. The motion capture data can be aggregated and analyzed in order to train the neural network. The neural network can determine rules and constraints that govern how joints and connectors of a character model move in order to create realistic motion of the character model within the game application.

Status:
Grant
Type:

Utility

Filling date:

14 Sep 2017

Issue date:

14 Jan 2020