Electronic Arts Inc.
Client detection of game-state performance for triggering game assist

Last updated:

Abstract:

Various aspects of the subject technology relate to systems, methods, and machine-readable media for improving multiplayer gameplay continuity. The disclosed method includes monitoring multiple buffers corresponding to multiple clients. The method also includes determining a first buffer is over a first threshold, the first buffer corresponding to a first client. The method also includes notifying the multiple clients that the first buffer of the first client is over the first threshold. The method also includes receiving a response from each of the clients, the response based on an in-game status. The method also includes pausing gameplays for each of the clients except the first client when the in-game status is favorable to pausing the gameplays for the first client.

Status:
Grant
Type:

Utility

Filling date:

2 Nov 2018

Issue date:

3 Mar 2020