Electronic Arts Inc.
Client detection of game-state performance for triggering game assist
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Abstract:
Various aspects of the subject technology relate to systems, methods, and machine-readable media for improving multiplayer gameplay continuity. The disclosed method includes monitoring multiple buffers corresponding to multiple clients. The method also includes determining a first buffer is over a first threshold, the first buffer corresponding to a first client. The method also includes notifying the multiple clients that the first buffer of the first client is over the first threshold. The method also includes receiving a response from each of the clients, the response based on an in-game status. The method also includes pausing gameplays for each of the clients except the first client when the in-game status is favorable to pausing the gameplays for the first client.
Utility
2 Nov 2018
3 Mar 2020