Electronic Arts Inc.
Computer architecture for animation of a character in a simulation based on muscle activation data

Last updated:

Abstract:

Methods for improving animation of a character in a simulation by using physics driven by muscle activation data are provided. In one aspect, a method includes detecting a first trigger for a character to perform a movement. Animation data for the character is selected based on the first trigger. A muscle state corresponding to a body part of the character is determined based on the animation data. The movement is performed based on the animation data. A second trigger for altering the movement is detected. The movement is changed based on the muscle state and the second trigger. Systems and machine-readable media are also provided.

Status:
Grant
Type:

Utility

Filling date:

16 May 2017

Issue date:

3 Dec 2019