Electronic Arts Inc.
AUTOMATED PLAYER SPONSORSHIP SYSTEM
Last updated:
Abstract:
Embodiments of the systems and methods disclosed herein provide a sponsor matching system in which players and sponsors can be matched. Upon a match based at least in part on stored sponsorship criteria and/or player preferences, a first sponsor can select a set of players to receive permission to select an advertisement associated with the first sponsor. Once a first player of the selected players selects an advertisement and an advertisement placement location associated with the first sponsor, the sponsor matching system can generate game rendering instructions for a first player system associated with the first player.
Status:
Application
Type:
Utility
Filling date:
1 Mar 2021
Issue date:
15 Jul 2021