Electronic Arts Inc.
PRESENTING INCENTIVIZED HIERARCHICAL GAMEPLAY
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Abstract:
Methods and systems for presenting incentivized hierarchical gameplay are provided. In one aspect, a method includes receiving a request to form a relationship between a first and a second virtual entity in an electronic simulation environment, the first virtual entity comprising multiple third virtual entity, and at least one third virtual entity is in a hierarchical relationship with another third virtual entity. The method also includes determining whether the relationship between the first and the second virtual entity can be formed. The method also includes forming the relationship. The method also includes associating a set of attributes of the first virtual entity with the second virtual entity. The method also includes increasing a set of strength attributes or decreasing a set of weakness attributes of the first virtual entity as a result of the relationship being formed. The method also includes transmitting a message indicating failure to form the relationship.
Utility
29 Jun 2018
29 Oct 2020