Electronic Arts Inc.
CONTROLLING CHARACTER MOVEMENT IN A VIDEO-GAME

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Abstract:

Various aspects of the subject technology relate to systems, methods, and machine-readable media for controlling movement in a video game. The method includes rotating a camera angle in a virtual world to change a viewpoint of a character. The method also includes populating a movement control interface with selections corresponding to points of interest in the virtual world in response to rotating the camera angle, the selections changing based on the viewpoint. The method also includes selecting a point of interest from the movement control interface by toggling a selection corresponding to the point of interest. The method also includes moving the character to the point of interest in the virtual world.

Status:
Application
Type:

Utility

Filling date:

22 Jan 2019

Issue date:

17 Sep 2020