Electronic Arts Inc.
SYSTEMS AND METHODS FOR MULTI-USER EDITING OF VIRTUAL CONTENT

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Abstract:

Embodiments of the systems and methods described herein provide an editor hub that can host a virtual environment and allow multiple game developer systems to connect to. The editor hub can manage all change requests by connected game developers and execute the change requests into the runtime version of the data. The connected game developers can receive the same cached build results from the build pipeline, which can allow for simultaneous updates for a plurality of game developers working together on the same virtual content.

Status:
Application
Type:

Utility

Filling date:

2 Nov 2018

Issue date:

7 May 2020