Electronic Arts Inc.
Contextually aware communications system in video games
Last updated:
Abstract:
In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
Status:
Grant
Type:
Utility
Filling date:
30 Jul 2019
Issue date:
24 Aug 2021