Electronic Arts Inc.
Contextually aware communications system in video games

Last updated:

Abstract:

In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.

Status:
Grant
Type:

Utility

Filling date:

30 Jul 2019

Issue date:

24 Aug 2021