Electronic Arts Inc.
Distributed training for machine learning of AI controlled virtual entities on video game clients

Last updated:

Abstract:

System and methods for utilizing a video game console to monitor the player's video game, detect when a particular gameplay situation occurs during the player's video game experience, and collect game state data corresponding to how the player reacts to the particular gameplay situation or an effect of the reaction. In some cases, the video game console can receive an exploratory rule set to apply during the particular gameplay situation. In some cases, the video game console can trigger the particular gameplay situation. A system can receive the game state data from many video game consoles and train a rule set based on the game state data. Advantageously, the system can save computational resources by utilizing the players' video game experience to train the rule set.

Status:
Grant
Type:

Utility

Filling date:

10 Jul 2019

Issue date:

7 Sep 2021