Electronic Arts Inc.
Video Game Content Provision System and Method
Last updated:
Abstract:
A computer-implemented method for providing video game content is provided. The method comprises maintaining a current machine learning model for each of a plurality of machine learning model branches; receiving a request to provide video game content responsive to specified input; in response to receiving the request, identifying a selected one of the machine learning model branches, wherein the machine learning model branch is selected based on an evaluation of the current machine learning model for each branch; and providing video game content responsive to the request, wherein providing the video game content comprises generating an output responsive to the specified input with the current machine learning model for the selected branch.
Utility
10 Mar 2020
16 Sep 2021