Electronic Arts Inc.
Generation of Context-Aware, Personalized Challenges in Computer Games

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Abstract:

According to an aspect of this specification, there is described a computer implemented method comprising: receiving input data, the input data comprising data relating to a user of a computer game; generating, based on the input data, one or more candidate challenges for the computer game; determining, using a machine-learned model, whether each of the one or more of the candidate challenges satisfies a threshold condition, wherein the threshold condition is based on a target challenge difficultly; in response to a positive determination, outputting the one or more candidate challenges that satisfy the threshold condition for use in the computer game by the user.

Status:
Application
Type:

Utility

Filling date:

3 Jun 2020

Issue date:

9 Dec 2021