Electronic Arts Inc.
TRAINABLE AGENT FOR TRAVERSING USER INTERFACE
Last updated:
Abstract:
An example method of traversing a user interface of an interactive video game by a trainable agent includes: identifying a current observable state of an interactive video game; computing, by a neural network processing the current observable state, a plurality of user interface actions and their respective action scores; selecting, based on the action scores, a user interface action of the plurality of user interface actions; applying the selected user interface action to the interactive video game; and iteratively repeating the computing, selecting, and submitting operations until a desired target observable state of the interactive video game is reached.
Status:
Application
Type:
Utility
Filling date:
28 Jul 2020
Issue date:
3 Feb 2022