International Business Machines Corporation
Dynamic boundary implementation for an augmented reality application
Last updated:
Abstract:
A player device is associated with a human player, the player associated with a human customer. A boundary is defined, defining a geographic restriction of the player device with respect to a geographic location of the customer. Using a customer movement prediction model, a path of the customer is predicted. The boundary is adjusted corresponding to the predicted path of the customer. Within a augmented reality application presenting information using the player device, a geographic location of an augmented reality item within the augmented reality application is caused to be adjusted, the augmented reality item presented at the adjusted geographic location, the adjusted geographic location determined so as to persuade the human player to remain within the adjusted boundary.
Utility
20 Sep 2019
24 Aug 2021