International Business Machines Corporation
Behavior-based interactive educational sessions

Last updated:

Abstract:

A computer system interacts with a user with a behavioral state. An activity performed by an entity with a behavioral state is determined. A virtual character corresponding to the entity and performing the determined activity of the entity is generated and displayed. A mental state of the entity responsive to the virtual character is detected. In response to detection of a positive mental state of the entity, one or more natural language terms are provided to the entity corresponding to the activity performed by the virtual character. Embodiments of the present invention further include a method and program product for interacting with a user with a behavioral state in substantially the same manner described above.

Status:
Grant
Type:

Utility

Filling date:

18 Sep 2018

Issue date:

28 Dec 2021