International Business Machines Corporation
Virtual reality based selective automation adoption
Last updated:
Abstract:
One example of a computer-implemented method comprises analyzing data received from an automation control device to identify a plurality of automation devices communicatively coupled to the automation control device; determining a functionality of at least one of the plurality of automation devices not utilized by the user; presenting a gamification scenario associated with the determined functionality to a user in a virtual reality environment; monitoring interaction of the user with the gamification scenario; and enabling use of the determined functionality based on the monitored interaction of the user with the gamification scenario.
Status:
Grant
Type:
Utility
Filling date:
12 Sep 2019
Issue date:
19 Apr 2022