Intel Corporation
Lossless Compression for Multisample Render Targets Alongside Fragment Compression

Last updated:

Abstract:

Described herein is an apparatus having color compression circuitry coupled to a texture unit and shader execution array. The color compression circuitry performs lossless delta color compression of pixel color data provided by the shader execution array and texture unit to generate compressed color data. The compressed color data is stored at one or more levels of a multilevel cache subsystem

Status:
Application
Type:

Utility

Filling date:

12 Apr 2021

Issue date:

19 Aug 2021