Intel Corporation
SYSTEM ARCHITECTURE FOR CLOUD GAMING

Last updated:

Abstract:

Described herein is a cloud-based gaming system in which graphics processing operations of a cloud-based game can be performed on a client device. Client-based graphics processing can be enabled in response to a determination that the client includes a graphics processor having a performance that exceeds a minimum threshold. When a game is remotely executed and streamed to a client, the client is configurable to provide network feedback that can be used to adjust execution and/or encoding for the game.

Status:
Application
Type:

Utility

Filling date:

5 Feb 2021

Issue date:

12 Aug 2021