Intel Corporation
Dynamically enabling tiling in 3D workloads
Last updated:
Abstract:
Methods, systems and apparatuses may provide for technology that determines the size of a graphics primitive, renders pixels associated with the graphics primitive on a per tile basis if the size exceeds a threshold, and renders the pixels associated with the graphics primitive in a mesh order if the size does not exceed the threshold. In one example, the technology discards state data associated with the graphics primitive in response to a completion of rendering the pixels associated with the graphics primitive in the mesh order.
Status:
Grant
Type:
Utility
Filling date:
21 Jan 2021
Issue date:
16 Nov 2021