Intel Corporation
MULTI-RESOLUTION DEFERRED SHADING USING TEXEL SHADERS IN COMPUTING ENVIRONMENTS
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Abstract:
A mechanism is described for facilitating multi-resolution deferred shading using texel shaders in computing environments. A method of embodiments, as described herein, includes facilitating computation of shading rate in a first pass in a graphics pipeline, where the shading rate relates to a plurality of pixels. The method may further include facilitating texel shading operations in a second pass using the shading rate, where the first pass is performed separate from and prior to the second pass.
Status:
Application
Type:
Utility
Filling date:
17 Jul 2017
Issue date:
4 Nov 2021