Intel Corporation
DYNAMICALLY ENABLING TILING IN 3D WORKLOADS

Last updated:

Abstract:

Methods, systems and apparatuses may provide for technology that determines the size of a graphics primitive, renders pixels associated with the graphics primitive on a per tile basis if the size exceeds a threshold, and renders the pixels associated with the graphics primitive in a mesh order if the size does not exceed the threshold. In one example, the technology discards state data associated with the graphics primitive in response to a completion of rendering the pixels associated with the graphics primitive in the mesh order.

Status:
Application
Type:

Utility

Filling date:

15 Nov 2021

Issue date:

12 May 2022