Intel Corporation
Tile-based immediate mode rendering with early hierarchical-z

Last updated:

Abstract:

An embodiment of a graphics pipeline apparatus may include a vertex shader, a visibility shader communicatively coupled to an output of the vertex shader to construct a hierarchical visibility structure, a tile renderer communicatively coupled to an output of the vertex shader and to the visibility shader to perform a tile-based immediate mode render on the output of the vertex shader based on the hierarchical visibility structure, and a rasterizer communicatively coupled to an output of the tile renderer to rasterize the output of the tile renderer based on the hierarchical visibility structure. Other embodiments are disclosed and claimed.

Status:
Grant
Type:

Utility

Filling date:

30 Jun 2020

Issue date:

13 Jul 2021