Meta Platforms, Inc.
Vertex shift for rendering 360 stereoscopic content
Last updated:
Abstract:
A 360 video system can render 360 stereoscopic content based on a virtual environment using a standard GPU rendering pipeline. In some embodiments, in order to improve efficiency in generating 360 stereoscopic content, a vertex shift technique can be used to approximate multiple viewpoints in a single 360 stereoscopic eye view. When rendering the virtual environment, each triangle of the virtual environment can be shifted to represent the view from a viewpoint corresponding to that triangle. Using vertex shift techniques, a virtual environment can be rendered into a 360 stereoscopic eye view in one pass of a GPU rendering pipeline, according to some embodiments.
Status:
Grant
Type:
Utility
Filling date:
5 Apr 2018
Issue date:
22 Oct 2019