Meta Platforms, Inc.
MANAGING GAME SESSIONS IN A SOCIAL NETWORK MESSAGING SYSTEM
Last updated:
Abstract:
This disclosure is directed to enabling access to a game instance through a messenger application. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving the messenger application.
Status:
Application
Type:
Utility
Filling date:
29 Nov 2021
Issue date:
17 Mar 2022