Meta Platforms, Inc.
MANAGING GAME SESSIONS IN A SOCIAL NETWORK SYSTEM

Last updated:

Abstract:

This disclosure is directed to enabling access to a game instance through a social network system. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving a social network application.

Status:
Application
Type:

Utility

Filling date:

9 Dec 2019

Issue date:

9 Apr 2020