NVIDIA Corporation
Saccadic redirection for virtual reality locomotion

Last updated:

Abstract:

A method, computer readable medium, and system are disclosed for redirecting a user's movement through a physical space while the user views a virtual environment. A temporary visual suppression event is detected when a user's eyes move relative to the user's head while viewing a virtual scene displayed on a display device, an orientation of the virtual scene relative to the user is modified to direct the user to physically move along a planned path through a virtual environment corresponding to the virtual scene, and the virtual scene is displayed on the display device according to the modified orientation.

Status:
Grant
Type:

Utility

Filling date:

2 Jan 2020

Issue date:

16 Feb 2021